Monkey Business #36

3.36. Monkey Business

It opens after you finish Derailed, and it starts at Cape Catfish with the three protagonists meeting Steve Haines and Dave Norton. The job is to steal nerve gas from Humane Labs, with Haines and Norton infiltrating alongside Michael while Trevor and Franklin handle the transport.

  • When it will not start
  • Walking up to the start point along the road often only shows a message that the mission was interrupted, and it does not start. Call a taxi to skip the trip, or walk a few steps toward the rock on the right and wait for the start marker to come back.
  • Underwater entry
  • The three of them, in wetsuits, take a Dinghy along the coast to near the lab. Swim to the underwater vent and cut away the grate blocking the entrance with the cutter. If the cutter runs out of fuel, you fail.
  • Past the vent and inside the lab, Michael leads the way, stunning researchers and staff with the stun gun.
  • Securing the nerve gas and getting out
  • Have a researcher open the lab door, and taking the nerve gas sets off the alarm and armed guards pour in. From here, use your normal weapons.
  • Push through to the garage area and load the nerve gas into the refrigeration unit outside.
  • The Cargobob transport
  • Switch to Trevor and lower the Cargobob onto the refrigeration unit so the container hooks on. Haines shoots himself in the leg and stays behind, buying time in front of the agents who rush in.
  • Fly to Sandy Shores Airfield, set the container down on the trailer, and land the helicopter. After Dave drives the truck away, word comes that Madrazo has accepted the relic.
  • Taking Patricia home
  • Then, as Trevor, drive Patricia to the Madrazo ranch at La Fuente Blanca and the mission is complete.
  • Michael and Trevor can now enter Los Santos freely, and Michael's house in Rockford Hills is a safehouse again. Hang Ten unlocks.
  • Gold medal
  • Stun 8 enemies with the stun gun
  • Researchers alone are not enough. After you take the nerve gas, stun at least one armed guard as well.
  • The stun gun has a short range, so drop a guard with a few bullets first and then shoot them with it, and you take less damage.
  • 15 headshots
  • A shotgun makes it easier.
  • Accuracy of at least 70%
  • Use a low-damage weapon such as a pistol and land more hits.
  • Finish within 13 minutes 30 seconds
  • Reasons for failure
  • A protagonist dies or is busted, Steve or Dave dies, you leave the two agents behind, or you leave the mission
  • The boat is destroyed or stuck, the cutter runs out of fuel, or Michael's cover is blown
  • The refrigeration unit is destroyed, the nerve gas is damaged, the helicopter is destroyed or abandoned, or the truck is destroyed
  • Patricia dies or is abandoned, Trevor's truck is destroyed or stuck, or you scare Madrazo's men

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